You flash freeze the air itself within a 30 foot radius. Any creature other than yourself within the spell’s area must make a Constitution saving throw. A creature is restrained until the end of your next turn as they freeze to the ground on a failed save, and are vulnerable to bludgeoning and thunder damage until the spell’s effect ends. The creature has quartered movement and does not suffer any of the spell’s other effects on a successful save. The area of effect remains for 4 turns.
Creatures entering the area in subsequent turns need to succeed an acrobatics (Dexterity) check against your spell save DC or fall prone.
Magical and non-magical flames in the area are snuffed out. Spells that deal fire damage or create any source of heat cannot target creatures in the area and cannot be aimed through the area.
* - (A vial of water and a pinch of salt, all of which the spell consumes)Previous Versions
Name | Date Modified | Views | Adds | Version | Actions |
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2/17/2024 11:20:14 PM
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Coming Soon
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