Level
3rd
Casting Time
1 Action
Range/Area
120 ft.
(30 ft. )
Components
S, M *
Duration
Concentration
1 Minute
School
Illusion
Attack/Save
WIS Save
Damage/Effect
Charmed
You create a swirling wisps of lights that weave through the air inside a 30-foot cube within range. The ephemeral vapors coalesce for a moment before dispersing. Each creature in the area that gazes upon the vapors must make a Wisdom saving throw. On a failed save, the creature becomes charmed for the duration. While charmed by this spell, the creature is incapacitated and has a speed of 0.
The spell ends for an affected creature if it takes any damage or if someone else uses an action to shake the creature out of its stupor.
* - (a glowing stick of incense or a crystal vial filled with phosphorescent material)
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