You call forth a bestial spirit of a best you knew in life. It manifests in an unoccupied space that you can see within range. This corporeal form uses the Bestial Spirit stat block. When you cast the spell, choose an environment: Air, Land, or Water. The creature resembles an animal of your choice that is native to the chosen environment, which determines certain traits in its stat block. The creature disappears when it drops to 0 hit points or when the spell ends.
The creature is an ally to you and your companions. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys your verbal commands (no action required by you). If you don’t issue any, it takes the Dodge action and uses its move to avoid danger.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, use the higher level wherever the spell’s level appears in the stat block.
Better Bestial Spirit
Small beast
Armor Class 11 + the level of the spell (natural armor)
Hit Points Spell save DC+2d6+6 (14) + 1d6+3 (7) for each spell level above 2nd
Speed 30 ft.; climb 30 ft. (Land only); fly 60 ft. (Air only); swim 30 ft. (Water only)
Senses darkvision 60 ft., passive Perception 12
Languages understands the languages you speak
Challenge — Proficiency Bonus equals your bonus
Quick Escape (Water and Air Only). The beast and can use Dash as a bonus action.
Pack Tactics (Land and Water Only). The beast has advantage on an attack roll against a creature if at least one of the beast’s allies is within 5 feet of the creature and the ally isn’t incapacitated.
Mimicry (Land and Air Only). The beast can mimic simple sounds it has heard, such as a person whispering, a baby crying, or an animal chattering. A creature that hears the sounds can tell they are imitations with a successful DC Wisdom (Insight) check equal to the spellcaster's spell DC
Amphibious. The beast can breathe air and water
Actions
Multiattack. The beast makes a number of attacks attacks equal to spell casters proficiency bonus.
Maul. Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: xd8 were x is half the spell's level rounded down + 4 + the spell’s level piercing damage.
Spirit Strike. Melee Magical Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: xd4 were x is half the spell's level rounded down +2+ half the spell's level rounded down force damage.
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