Level
2nd
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S, M *
Duration
Instantaneous
School
Necromancy
Attack/Save
CON Save
Damage/Effect
Force

You can use magic to transfer life essence from another creature into yourself. Point at a creature within range. The target must make a Constitution saving throw. On a fail, the target takes 2d4+1 force damage and loses half as many hit dice, or half as much damage and does not lose any hit dice on a success.

You then gain a number of temporary hit points equal to the damage it took, and a number of hit dice equal to the number it lost.

At higher levels. When you cast this spell with a spell slot of 3rd level or higher, the force damage increases by 1d4 for each slot levels above 2nd.

* - (A drop of water and a crumb of food.)

Previous Versions

Name Date Modified Views Adds Version Actions
2/17/2024 1:09:35 AM
9
2
1
Coming Soon

Available For: Bard (Legacy) Cleric (Legacy) Druid (Legacy) Ranger (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

Ben_Brainard

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