Level
5th
Casting Time
1 Action
Range/Area
Self
Components
V, S, M *
Duration
10 Minutes
School
Transmutation
Attack/Save
WIS Save
Damage/Effect

Your pulse quickens, your muscles tense and grow, and you are instilled with the aspect of the hunt, turning into an apex predator as you choose a creature you can see within range (90ft) with less than half it's hit point maximum, and mystically mark it as your quarry and attack it relentlessly. For the spell's duration, you gain the following benefits as long as there is a quarry with less than half it's hit point maximum. If the target drops to 0 hit points before this spell ends, you automatically select another target within range (90ft) that has less than half it's hit point maximum or make a Wisdom Saving throw to cancel the targeting.

  • You become one size larger as if under the effects of the enlarge/reduce spell
  • You have advantage to hit creatures that are bloodied (have fewer than half their maximum hit points). When there is a bloodied, hostile creature within 30 feet of the target of this spell, you have disadvantage to attack creature's that aren't bloodied.
  • Your movement speed is increased by half your base movement speed

When the spell ends, you gain one level of exhaustion and take 2d8 necrotic damage

* - ((A drop of blood, less than 24 hours old. ))

Available For: Druid (Legacy) Ranger (Legacy) Cleric (Legacy) - Nature Domain (Legacy)

VolburDruniik

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