Level
Cantrip
Casting Time
1 Action
Ritual
Range/Area
100 ft.
Components
V, S
Duration
Instantaneous
School
Evocation
Attack/Save
DEX Save
Damage/Effect
Damage
You fire a ray of light at a creature within range. The target must succeed on a Dexterity saving throw or take 1d8 radiant damage on a failed save or half as much on a successful save. The damage di changes to a d12 if you dealt at least 10 radiant damage to it in the previous round.
At Higher Levels. The spell creates more than one ray when you reach higher levels: two rays at 5th level, three rays at 11th level, and four rays at 17th level. You can direct the rays at the same target or at different ones. Each ray has a target make a separate saving throw.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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2/17/2024 6:15:28 PM
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0
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0
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Coming Soon
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