Level
1st
Casting Time
1 Reaction *
Range/Area
Self
Components
M **
Duration
1 Round
School
Abjuration
Attack/Save
None
Damage/Effect
Acid (...)

The spell captures some of the incoming energy and mutating you with harder scales and sharper claws, lessening its effect on you and storing it for your next melee attack and restoring 1 use of hungering jaws. You have resistance to the triggering damage type until the start of your next turn. Also, the first time you hit with a melee attack on your next turn, the target takes an extra 1d8 damage of the triggering type, and the spell ends and you are weakened to that element for 1 turn. (attacks of that element deal 1d4 extra damage)

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the extra damage increases by 1d6 for each slot level above 1st.

* - which you take when you take acid, cold, fire, lightning, thunder or poison damage ** - (Monk/druid lizardfolk scales)

Spell Tags: Damage Warding

Available For: Druid (Legacy) Ranger (Legacy) Sorcerer (Legacy) Wizard (Legacy)

Lord_Ratnik52508

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