Level
3rd
Casting Time
1 Action
Range/Area
15 ft.
Components
None
Duration
1 Minute
School
Conjuration
Attack/Save
None
Damage/Effect

A long spiky tendril reaches out from your back and attempts to grab someone within your range. Make a melee (15 ft.) spell attack. On hit, the creature is restrained and grappled, and on a miss, the tendril retracts close to your body until you dispel it or time runs out. You can also use an action to attempt to grab a creature again. If a creature is grappled in Thorn Whip, on there turn they can make a Strength saving throw to attempt to break free of your whip

On your turn, while you have a creature grappled in Thorn Whip, you can do one of the following as an action:

-Slam  You raise the grappled creature high into the air, and then slam them down. When they are slammed into the ground, they take 3d6 Bludgeoning and 2d4 Piercing damage. When the creature is slammed into the ground, they may use their reaction to make their next Thorn Whip Strength saving throw with advantage.

-Throw You may chuck a creature grappled by Thorn Whip into a surface or another creature. If you are throwing the grappled creature into another creature, make a ranged spell attack roll. On a hit, both targets take 2d6 Bludgeoning damage and are knock prone. The creature that was thrown is no longer grappled or restrained, and your thorn whip arm is free. If you are throwing the creature into a wall or other surface, they take 3d6 Bludgeoning damage and are knocked prone, and the creature is no longer grappled or restrained.

In addition to these uses, you may choose take use this as a bonus action:

-Move you may move a creature grappled by Thorn Whip anywhere within at 15 foot circle around yourself (You may not move the creature vertically).

You may cast multiple Thorn Whip spells at the same time to have multiple tendrils. For example, if you cast 2 Thorn Whip spells on to consecutive turns, you may have a creature grappled by each whip.

Available For: Druid (Legacy) Ranger (Legacy) Sorcerer (Legacy) Wizard (Legacy) Cleric (Legacy) - Life Domain (Legacy) Cleric (Legacy) - Nature Domain (Legacy) Paladin (Legacy) - Oath of the Ancients (Legacy) Warlock (Legacy) - The Great Old One (Legacy) Bard (Legacy) - College of Spirits (Legacy)

Varis_Nightbreeze_The_Monk

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