You grant one creature you touch a shield that will manipulate magical energies if the creature is subjected to such energies. The target has resistance to all types of damage except for bludgeoning, piercing, slashing, poison, and acid until they are subjected to such magical damage. Once subjected to magic damage one of the following effects will occur depending on the damage and lasts for one minute.
Fire: You gain resistance to cold damage and your weapon attacks deal (1d6) fire damage.
Cold: You gain resistance to fire damage and your weapon attacks deal (1d6) cold damage.
Lightning: Your speed increases by 20 ft.
Thunder: Melee and ranged weapon attacks have disadvantage against you.
Necrotic: Magical healing effects are twice as effective on you.
Radiant: You create a 15 ft. radius of magical darkness around yourself.
Force: You gain (2d10) temporary hit points.
Psychic: You gain resistance to psychic damage and are immune to being charmed and feared.
Comments