Roll 1d6 and add the result to your current entropy. You suffer Entropic backlash anytime you are healed, damaged or dealing damage.
Entropic backlash means rolling a number of d6 equal to your current entropy. Damage resulting from entropic backlash cannot kill you.
- When receiving magical non-entropic healing, roll for entropy. You are healed normally on a success, otherwise you receive damage equal to your Entropic backlash.
- When receiving magical non-entropic damage, roll for entropy. On a success, you reduce the damage by an amount equal to your Entropic backlash. On a failure, you receive additional damage equal to your Entropic backlash.
- When dealing magical non-entropic damage, roll for entropy. On a success you deal additional damage equal to your Entropic backlash. On a failure, your dealt damage is reduced by an amount equal to your Entropic backlash.
Rolling for entropy means rolling 1d100 and comparing the result to ten times your entropy. Succeeding an entropy roll means getting an equal or higher result, otherwise it’s a failure.
As an additional cost for casting this spell, you may expand an action to channel your entropy into a target within 60 feet, it makes a Constitution saving throw and receives entropy equal to yours on a failure, or half of it (Rounded down) on a success. Subtract gifted entropy from yours.
"A gift should always be met with another"
Audia
Comments