Level
1st
Casting Time
10 Minutes Ritual
Range/Area
10 ft.
Components
V, S, M *
Duration
1 Hour
School
Conjuration
Attack/Save
None
Damage/Effect
Summoning

By manipulating the physical properties of the body or blood required for this ritual, you create a Thrull which obeys your commands. Your Thrull acts independently of you, rolling its own initiative when entering combat.

The Thrull's form takes on the physical characteristics of the corpse utilized to cast it, though it may not gain any specialized appendages as a result of this feature. For example, a Thrull created through the remains of a Raven maybe have black feathers or a beak, but it lacks wings and the ability to fly. A Thrull created from a humanoid mirrors unique characteristics of the humanoid, such as recognizable scars or battle wounds.

While your Thrull cannot gain any special senses or features from the corpse utilized within the ritual, the caster may choose specialized appendages or organs when casting the spell. You may choose one such specialization when you create your Thrull:

  • Gift of Telepathy: Your Thrull now has the ability to communicate to any creature telepathically, though it knows only the languages of the caster. The target must be within 15ft. of the Thrull to perceive the telepathic speech.
  • Gift of Devil's Sight: Your Thrull can now see in both normal and magical darkness at a range of 120ft.
  • Gift of Water Breathing: Your Thrull can now breathe water. It gains swimming speed equal to its walking speed.
  • Gift of Flight: Leathery bat-wings sprout from your Thrull, granting a flight speed of 60ft.
  • Gift of Invisibility: Your Thrull can now turn invisible at your will. 
  • Gift of Evisceration: Your Thrull has increased capabilities in combat, and can now make additional strikes when engaging your enemies. The Thrull may use both a Bite attack and a Claw attack when taking the Attack action on its turn.

When the Thrull drops to 0 hit points, or the duration of the spell ends, you may collect the corpse and use it as part of the material components needed to cast this spell again. If an effect would completely destroy the corpse, it cannot be utilized in this fashion. After using the corpse in a future ritual, life once again enters the flesh, and you may choose a new specialization when doing so.

Your Thrull's natural lifespan is extended based on the spell level used to create it. One additional hour is gained per each spell level used above 1st. For example, casting Create Thrull at 2nd level has a duration of two hours, and casting it at 4th level increases the duration to four hours. Alternatively, if you cast this spell at 5th level or higher, your Thrull is alive permanently, though you must still recast the spell to change any specialization you have chosen.

Using an existing Thrull as part of the ritual to form a new specialization instead transforms the flesh of the Thrull. Your new specialization must be chosen from the list above. You cannot have more than one Thrull at any time.

While your Thrull is within 100 feet of you, you can communicate with it telepathically. Additionally, as an action, you can see through your Thrull's eyes and hear what it hears until the start of your next turn, gaining the benefits of any special senses that the Thrull has. During this time, you are deaf and blind with regard to your own senses.

Finally, when you cast a spell with a range of touch, your Thrull can deliver the spell as if it had cast the spell. Your Thrull must be within 100 feet of you, and it must use its reaction to deliver the spell when you cast it. If the spell requires an attack roll, you use your attack modifier for the roll.

* - (10 gp worth of charcoal, corpse of a creature size Tiny or larger or 15 ounces of blood)

Previous Versions

Name Date Modified Views Adds Version Actions
10/8/2019 6:25:08 PM
16
0
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Coming Soon

Spell Tags: Summoning

Available For: Bard (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

Xythrael

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