Level
Cantrip
Casting Time
1 Action
Range/Area
40 ft.
Components
V, S
Duration
Instantaneous
School
Abjuration
Attack/Save
None
Damage/Effect
You create a flickering, ethereal tether that connects you to a target within range. The target must make a Strength saving throw or be restrained for the duration. A restrained creature can use its action to make a Strength check against your spell save DC, ending the restraint on a success.
The tether is visible and can be targeted, AC 10, 5 hit points, and it is immune to psychic and poison damage. The tether also dissipates if the target moves out of the spell's range.
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