Level
3rd
Casting Time
1 Action
Range/Area
180 ft.
Components
V, S
Duration
Until Dispelled
School
Enchantment
Attack/Save
WIS Save
Damage/Effect
School: Chronomancy (Enchantment)
(Intended for use with the Chronomancer subclass)
Upon casting this spell, the target of the spell must make a Wisdom saving throw. On a failed save, the caster creates a time loop in the creature's mind that causes it to repeat this round's action, at the end of the creatures turn it can make a Wisdom saving throw to break the loop. If the creature attacked, it attacks the same person again. If it drank a potion, it drinks from the same bottle again. Even if something happens to prevent this attempt (eg. the opponent is dead, or someone takes the bottle away), the subject still strives to repeat its last action.
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