Level
6th
Casting Time
1 Bonus Action
Range/Area
Self
Components
V, S
Duration
Instantaneous 1 Minute
School
Transmutation
Attack/Save
None
Damage/Effect
Teleportation (...)
At level 15 - You have mastered the art of "telepulting" weapons with shocking precision. As a bonus action, you can use one of the following abilities, drawing from the same pool of charges equal to your subclass level before needing a long rest.
Telepult:
You can magically teleport a weapon in your hand that has the "thrown" tag to any enemy you can see within the weapon's normal range.
The attack roll against the target has advantage, and it deals the regular damage of the weapon when thrown
Weapon Recall:
As a bonus action, you can summon back a weapon you've thrown that has the "thrown" tag back to your hand.
The weapon instantly returns to your hand, ready for use in your next turn.
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