You teleport yourself to an unoccupied space next to an ally you can see within range. Immediately after you appear, you may make a melee attack with additional 1d10 radiant damage. Each enemy within 10 feet of the space you now occupy must make a Wisdom saving throw, and on a failed save enemies have disadvantage on their attack rolls against any allies or companions. This spell can be heard from up to 300 feet away.
You can bring along objects as long as their weight doesn’t exceed what you can carry. You can also teleport one willing creature of your size or smaller who is carrying gear up to its carrying capacity. The creature must be within 5 feet of you when you cast this spell, and there must be an unoccupied space within 5 feet of your destination space for the creature to appear in; otherwise, the creature is left behind.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d10 for each slot level above 3rd.
Comments