A creature of you choice that you can see within range and that can hear you must make a Wisdom saving throw. Creatures automatically succeed if they are immune to being charmed. On a failed save, the target must repeat whatever the last action it took was on its next turn.
If a creatures last action was a melee weapon attack, it will make that attack again targeted at the same location it had previously made the attack against whether there is a target there or not. If the last action was a ranged weapon attack, it will make another attack targeted at the same spot it previously had made it.
A spell caster that used its previous action to cast a spell will attempt to cast the same spell again provided it has spell slots and components available. The target will not upcast if it does not have the required slots, but will spend its actions doing the gestures and other required components needed of the spell. If the spell required concentration, that concentration will be lost whether a new spell is cast or not.
At the end of an effected creatures turn, and every turn thereafter, or if a creature takes damage, it can make another Wisdom saving throw.
Cast at Higher Levels: for every spell slot above 2nd, you may target one additional creature
* - (A conductors baton)
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