Level
Cantrip
Casting Time
1 Action
Range/Area
Self
Components
V, S
Duration
Until Dispelled
School
Illusion
Attack/Save
None
Damage/Effect
You temporarily blend into your surroundings, gaining a +2 bonus to Dexterity (Stealth) checks and giving all checks to perceive your presence disadvantage while you remain motionless. If you move or take an action (other than casting a spell with a somatic component), the spell ends.
At Higher Levels:
When you cast this spell using a spell slot of 2nd level or higher, the bonus to your Dexterity (Stealth) checks increases by 1 for each slot level above 1st.
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