Level
9th
Casting Time
1 Action Ritual
Range/Area
Touch
Components
V, S
Duration
7 Days
School
Necromancy
Attack/Save
CON Save
Damage/Effect
Stunned (...)

Corruption seeks you... The target will be cursed when coming into contact with an infected object or creature. The target will become frightened at first touch.

At the end of each of the frightened target’s turns, the target must make a 1d20 Constitution saving throw above 17 to avoid the affects of the curse. If the target succeeds on the saving throw, it is no longer frightened, and the spell ends. If the target fails the save, the target is no longer frightened, but will be cursed by the following in order of each turn.

Seizure. The creature is overcome with shaking. The creature has disadvantage on Dexterity checks, Dexterity saving throws, and attack rolls that use Dexterity.

Nausea. The creature will experience uncontrollable stomach pains. The creature has disadvantage on Strength checks, Strength saving throws, and attack rolls that use Strength.

Mindfire. The creature’s mind becomes feverish. The creature has disadvantage on Intelligence checks and Intelligence saving throws, and the creature behaves as if under the effects of the confusion spell during combat.

Slimy Doom. The creature begins to bleed uncontrollably. The creature has disadvantage on Constitution checks and Constitution saving throws. In addition, whenever the creature takes damage, it is stunned until the end of its next turn.

Flesh Rot. The creature’s flesh decays. The creature has disadvantage on Charisma checks and vulnerability to all damage.

Manipulated. The creature will become stunned and frightened, becoming manipulated by whoever casted the spell. This gives the created advantage on all checks, saving throws, and attack rolls.

Spell Tags: Debuff

Available For: Wizard (Legacy) - School of Necromancy (Legacy)

StarxBreeze

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