Level
1st
Casting Time
1 Bonus Action
Range/Area
Touch
Components
V, S, M *
Duration
Concentration
1 Minute
School
Evocation
Attack/Save
None
Damage/Effect
Damage
When cast, choose one of the axial alignments to channel the smiting energy towards, those being evil, good, chaos, or law. The weapon begins to glow in accordance with this; pure white for smiting evil, writhing darkness for smiting good, constant blue light for smiting chaos, and a shifting pattern of multicolored hues for smiting law. You cannot smite anything of your own axial alignment.
The next weapon attack you make during the spells duration against a creature of the specified alignment has your spellcasting modifier added to the attack roll, and your class level added to the damage roll. After a successful hit, the spell ends.
* - (a melee weapon worth at least 1sp)
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