Level
1st
Casting Time
1 Action
Range/Area
30 ft.
Components
V, S
Duration
Special 1 Round
School
Illusion
Attack/Save
WIS Save
Damage/Effect

The caster projects the sound of their voice from another place, such as an adjacent room, an animal, or statue, down a hallway, etc. The spell result depends on a pure Arcana Check, the Arcana check cannot benefit from the effects of bless, inspiration or similar bonus die.

Manifestation: Varies with check (see below). Either no visual manifestation or roll 1d4:

  • (1) "heat waves" in the area of sound.
  • (2) puffs of air and disturbance of dust, as if someone were speaking from that position.
  • (3) sparkling air.
  • (4) echo or reverberation.

Corruption: Roll 1d12:

  • (1-6) Caster's voice permanently changes to resemble that of a specific animal sound.
  • (7-12) Caster's voice is permanently displaced to always emanate from a specific location on their body or nearby.

Misfire: Roll 1d4:

  • (1) Caster creates an enormous booming noise centered on themselves, drawing attention to their location.
  • (2) Caster scrambles all speech within 100 feet of themselves for the next 1d4+1 hours, causing confusion about who is speaking.
  • (3) Caster's voice changes to a high-pitched squeal and appears to come from their feet, causing confusion.
  • (4) Caster throws their voice onto another plane, effectively rendering themselves mute for 1d4 hours.

Spell Results:

  • 1: Critical Failure. Misfire and Corruption
  • 2-11: Lost. Failure. The spell can misfire
  • 12-13: The caster projects one short phrase in their own voice to a place within 30 feet and line of sight. Listeners make a Wisdom saving throw; on a failure, they believe the noise originates from the designated place. if they succeed on the save, they hear the voice from its true origin point of the caster’s location.
  • 14-17: Same as above, but the caster can simulate another voice or sound they have previously heard.
  • 18-19: Same as above, but without visual manifestation.
  • 20-23: Same as above, but listeners automatically hear the noise from the designated point without a saving throw.
  • 24-27: The caster can project sounds to a place within 60 feet, even beyond their line of sight, for up to 1 minute with concentration. Listeners automatically hear the noise from the designated point.
  • 28-29: The caster can project sounds to a range of up to 300 feet, even beyond their line of sight, they can create an ongoing effect that lasts 1 hour, for a maximum duration of 24h. For example, they could concentrate for 3 minutes and then leave an ongoing sound effect that lasts for 3 hours. Once the caster stops concentrating, the ongoing effect is “prerecorded”; i.e., the ongoing spell simulates the sounds requested. But the caster cannot change those sounds.The sounds created can be any the caster imagines,
    though ensuring accuracy requires him to have some reference point or have heard the sound before.
  • 30-31: The caster projects sounds to a range of up to 1 mile, even beyond their line of sight. In addition, they can hear what is happening at the point where they throw their voice. For every full turn the caster concentrates, they can create an ongoing sound effect that lasts 1 day, for a maximum duration of 30 days. Once the caster stops
    concentrating, the ongoing effect continues, and they need only concentrate for one round to hear what is happening at the point of origin or change the running soundtrack should they so choose.
  • 32+: The caster can create nearly unlimited sound effects at will. They can create the sounds of massive thunderstorms, the crashing of waves on a cliff, the charge of a regiment of mounted knights, or the shouts of a thousand orcs. The sounds are true three-dimensional sounds; i.e., they surround the listeners and come from the appropriate directions not simply from a single origin point. The caster can extend these sound effects to a convincing range of 1 mile from the spell’s target location, and that location can be anywhere that the caster has either personally visited (including other planes and dimensions) or currently has visibility to, even if that visibility is through scrying or a crystal ball. The caster can also hear all sounds from the target point as if they were standing there. Once they have cast the spell, the sound effect continues without concentration for up to 1 year or until the caster bids them cease. At any point, the caster can concentrate for one round to change the ongoing sound effect or hear what goes on at that place.


No one does so much with so little.
No one does magic like Sezekran.

Available For: Wizard (Legacy)

VVolfffenriz

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