Level
Cantrip
Casting Time
1 Special *
Range/Area
Touch
Components
S, M **
Duration
Special 1 Day
School
Transmutation
Attack/Save
Ranged
Damage/Effect
Creation (...)

You can infuse the essence of a spell into ammunition items by channeling the spells arcane energy into that piece of ammunition.  The spell will activate upon impact and release the infused spell using the spell-caster's (not attackers) ability modifier.  Any effects will originate at the point of impact and will follow the trajectory of the infused ammunition.

Casting Time: Same as spell chosen for infusion

Duration: If you cast this spell again or take a long rest, the spell will end on any currently infused items.

  • You can choose during infusion if the normal damage from ammunition is included or canceled.  If no choice is made, the normal damage will be included by default.
  • Due to having to maintain an active arcane link while this spell is in effect, this spell cannot be cast using Ritual casting.

The number of items this spell can be used on simultaneously increases by 1 when you reach 5th level (2 Items), 11th level (3 Items), and 17th level (4 Items).

Sometimes a spellcaster wants a better delivery method for their spell, or maybe the archer wants a little more bang for their buck...  This little cantrip provides a method of delivery.

* - Reaction to casting spell choice of infusion ** - (Item with Ammuninition property in addatin to any material components required to cast intended infusion spell)

Previous Versions

Name Date Modified Views Adds Version Actions
2/22/2024 6:13:08 AM
4
1
1.0
Coming Soon

Spell Tags: Creation Utility Special

Available For: Cleric (Legacy) Druid (Legacy) Ranger (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

Rez_of_the_Writers

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