Level
Cantrip
Casting Time
1 Action
Range/Area
30 ft.
Components
M *
Duration
Concentration 1 Minute
School
Transmutation
Attack/Save
None
Damage/Effect

At 1st level you are able to make a sympathetic link between 2 similar items such as 2 halves of a stick or 2 gold coins, the more in common the objects have the easier the spell is to cast and keep up and you know the Sympathetic Binding of Parallel Motion it's the binding used to move a coin or another object by moving a similar one, binded by a Sympathetic Link. It redirects part of the kinetic energy of one body to another, in order for both to move parallel one to the other (for both to achieve the same acceleration and therefore speed) but they whey as much as both objects and more the more the objects are different from one another. The DC is determined by the DM but you can make a INT check to determine it as a Action.

  • The Doctrine of Correspondence: Similarity enhances sympathy

  • The Principle of Consanguinity: A piece of a thing can represent the whole of a thing

  • The Law of Conservation: Energy cannot be destroyed nor created


At lvl 5 you learn to transfer properties to objects such as temperature and you can bind objects to be attracted towards each other. You are able to make bindings for up to 1+ INT mod objects.
At lvl 11 you learn to bind creatures as well as objects. 

* - (2 items and a source of energy)

Available For: Wizard (Legacy)

Digi_

Comments

Posts Quoted:
Reply
Clear All Quotes