Choose one target within range. The target may be a creature or an object of Huge size or smaller. The target must make a Constitution saving throw, on a failure you magically alter gravitational fields around them to cause one of the following effects on them and all objects they are wearing or carrying:
Reduce Gravity: The target's weight is reduced by 1,000 pounds, to a minimum of 0 (weightless). The target deals half damage with any Strength-based attack rolls, and if they become weightless they lose all their movement speeds other than flying. If the target can fly, their fly speed is doubled.
Increase Gravity: The target's weight is quadrupled. If this causes their carrying capacity to be exceeded then their movement speeds are reduced to 0, otherwise their movement speeds are halved for the duration, and they have disadvantage on Strength saving throws and are incapable of standing up if they are or become prone.
Rotate Gravity: You change the direction of gravity up to 90 degrees in a direction of your choice. The target falls at a speed of 50 ft per round in the chosen direction until it hits a solid object or creature, when it hits such an object or creature both it and what it struck take 1d6 bludgeoning damage per 10 ft it moved on this turn. Moving the creature / object in the opposite direction as this gravity requires 2 ft of movement to move 1 ft, while moving the creature / object towards the direction of this gravity moves it twice as far - this also affects the movement speeds of the creature itself.
(Thank you to Agilemind and TransmorpherDDS for helping improve this spell!)
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