Level
1st
Casting Time
1 Bonus Action
Range/Area
Touch
Components
V, S, M *
Duration
Instantaneous 1 Minute
School
Enchantment
Attack/Save
None
Damage/Effect
You infuse a weapon you are holding with either Fire, Ice, Lightning, Poison, Acid or Thunder. Until the start of your next turn, any attack you deal with this weapon deals an extra 3d8 damage of your choosing.
At higher levels, you deal an extra 1d8 for your attacks for every spell slot above 1st.
* - (Any weapon worth atleast 1 sp.)
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