Level
2nd
Casting Time
1 Bonus Action
Range/Area
90 ft.
Components
V, S
Duration
Concentration 1 Hour
School
Enchantment
Attack/Save
None
Damage/Effect
Psychic

Choose a creature that you can see within range. Until the spell ends, you deal an extra 1d10 psychic damage to the target whenever you hit it with an attack. Also, choose one ability when you cast the spell. The target has disadvantage on attack rolls and ability checks made with the chosen ability.

You may, on subsequent turns, spend a bonus action to immediately gain knowledge of the affected creature's location to within 10 feet, so long as it's on the same plane as you.

If the target drops to 0 hit points before this spell ends, you can use a bonus action on a subsequent turn of yours to target a new creature.

A remove curse or dispel magic cast on the target ends this spell early.

At Higher Levels. When you cast this spell using a spell slot of 3rd or 4th level, you can maintain your concentration on the spell for up to 8 hours. When you use a spell slot of 5th level or higher, you can maintain your concentration on the spell for up to 24 hours.

Spell Tags: Damage Debuff

Available For:

Jakorosin

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