Level
1st
Casting Time
5 Minutes Ritual
Range/Area
Touch
Components
V, S, M *
Duration
Concentration 1 Hour
School
Enchantment
Attack/Save
None
Damage/Effect

When touching a creature you can pull yourself and their conscious self into the creature or humanoids memories and physically watch the memory with the creature exactly as the creature perceived it, this can happen with memories from a distant pass that the creature may have difficulty recalling BUT this can lead to memory distortion causing inconsistencies (this can be remedied with a history check by the creature remembering). You may also be able to recall dreams and must roll on a table to decide whether or not the memory was a dream, distant or recent.

Dream: 1-6
Recent: 7-14
Distant: 15-20 (History check DC Based on length of time passed and if creature is willing or not)

If pulling a creature into one's own memories the memory can be chosen at will.

At higher levels can be performed against unwilling creatures the creature can attempt to make a wisdom save against the casters spell save DC.

If performed against an unwilling creature only the caster will need the spell component but spell will be more dangerous and you could become lost within the creatures mind.
If performed without the spell component the spell can still be performed will just be more dangerous to perform.

* - (An item of importance to both parties)

Previous Versions

Name Date Modified Views Adds Version Actions
2/26/2024 5:06:41 PM
4
0
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Coming Soon

Available For: Bard (Legacy) - College of Whispers Druid (Legacy) - Circle of Dreams Sorcerer (Legacy) - Aberrant Mind (Legacy) Wizard (Legacy) - School of Enchantment (Legacy)

KayNomz

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