A 20-foot-radius sphere of chaotic light, suffused with the cold of the void, springs into existence centered on a point you choose within range. Each creature in the sphere when it appears or that ends its turn within the sphere must succeed on a Wisdom saving throw or take 2d6 psychic damage (half as much on a successful save). For creatures inside the sphere, the area outside the sphere is heavily obscured.
Until the spell ends, you can use a bonus action on each of your turns to cause a bolt of purple lightning to leap from the center of the sphere toward one creature you choose within 60 feet of the center. Make a ranged spell attack. You have advantage on the attack roll if the target is in the sphere. On a hit, the target takes 4d6 psychic damage.
At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the damage increases for each of its effects by 1d6 for each slot level above 4th.
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