Level
1st
Casting Time
1 Action
Range/Area
5 ft.
(30 ft. )
Components
S, M *
Duration
1 Minute
School
Evocation
Attack/Save
DEX Save
Damage/Effect
Debuff
The dust (see material component) must be blown from the hand, through a pipe or sprinkled over a single subject. If blown, every creature in a 30-foot cone, extending from the artificer, is outlined in blue, green, or violet light (your choice) if it fails a Dexterity saving throw. For the duration, affected creatures shed dim light in a 10-foot radius.
If the dust is sprinkled, instead of an area it affects a single object or creature in the same way.
Any attack roll against an affected creature has advantage if the attacker can see it, and an affected creature or object can't benefit from being invisible.
* - (A power mixed from dust from a corpse, pulverized phosporescent lichen, and ash of ash. )
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