Level
Cantrip
Casting Time
1 Bonus Action
Range/Area
Self
Components
S, M *
Duration
Concentration
School
Conjuration
Attack/Save
None
Damage/Effect

A ball (or other simple shape) of air appears below the caster. The caster then has a doubled movement for the duration of this spell. This spell does not work and fizzles out if the caster is restrained, grappled, or prone. If the caster is restrained, grappled, or knocked prone during the duration, the spell ends.

* - (Air at the location of the casting point)

Available For: Ranger (Legacy) Wizard (Legacy)

DM_Tomato

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