Level
1st
Casting Time
1 Action
Range/Area
Self
Components
V, S
Duration
Concentration 1 Minute
School
Evocation
Attack/Save
DEX Save
Damage/Effect
Fire

Until the end of your turn during which you cast this spell, every 5'x5' space you travel through is engulfed by flames in your wake. These flames count as difficult terrain, costing 2 feet of movement for every foot traveled. Any creature who begins its turn in the fire must succeed on a Dexterity saving throw or take 1d6 Fire damage and catches fire; on a failed save, the creature takes half as much damage and does not catch fire. Any creature who moves through the flames takes 1d6 Fire damage for every 5 feet traveled and catches fire. Until someone takes an action to douse the fire, the creature takes 1d6 Fire damage at the start of each of its turns.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the spell will deal an additional 1d6 Fire damage for each slot level above 1st.

Spell Tags: Damage Control Environment Combat

Available For: Ranger (Legacy) Sorcerer (Legacy) Warlock (Legacy) Cleric (Legacy) - Light Domain (Legacy) Cleric (Legacy) - War Domain (Legacy) Druid (Legacy) - Circle of Wildfire Paladin (Legacy) - Oath of Vengeance (Legacy) Wizard (Legacy) - School of Evocation (Legacy) Wizard (Legacy) - War Magic Rogue (Legacy) - Arcane Trickster (Legacy)

Baambastic

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