This spell sends a ball of foul death with similar magic as the Beckoning Death. This spell has a DC saving throw of 8 +the enemies constitution modifier-your intelligence modifier. On hit, it deals 1d12 necrotic damage. If this attack kills the target, you may use a bonus action to have it fail a death saving throws, and cast Raise Undead using a spell slot.
At Higher Levels: at level 6, the damage increases to 2d6.
At 12 level, the damage increases to 3d6.
At 16 level, your mastery of this spell is evident. When making this attack, all enemies within 5ft of the target must make a constitution saving throw of 10+ their constitution modifier. On a failed throw, when you cast Raise Undead, you may cast it in all that failed the throw, as if they were dead.
Previous Versions
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2/29/2024 2:01:52 PM
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Coming Soon
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