Level
1st
Casting Time
1 Bonus Action
Range/Area
15 ft. ()
Components
V
Duration
Concentration 1 Hour
School
Abjuration
Attack/Save
None
Damage/Effect

The ability to walk on water. 

Anyone who is in 15 feet of you gain the ability to water walk. 

Available For: Cleric (Legacy) Druid (Legacy) Ranger (Legacy)

racoonbatman57

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