Level
5th
Casting Time
6 Hours
Range/Area
Touch
Components
V, S, M *
Duration
Special
School
Necromancy
Attack/Save
INT Save
Damage/Effect
Control

You blast the mind of a living creature that has a skeletal structure that you can touch, attempting to shatter its intellect and personality. The target must make an Intelligence saving throw.

On a failed save, the creature's Intelligence and Charisma scores become 1. The creature can't cast spells, activate magic items, understand language, or communicate in any intelligible way. The creature can, however, identify its master, follow them, and even protect them.

As a bonus action on each of your turns, you can mentally command any creature you animated with this spell if the creature is within 120 feet of you (if you control multiple creatures, you can command any or all of them at the same time, issuing the same command to each one). You decide what action the creature will take and where it will move during its next turn, or you can issue a general command, such as to guard a particular chamber or corridor. If you issue no commands, the creature only defends itself against hostile creatures. Once given an order, the creature continues to follow it until its task is complete.

The spell can be ended by removing the piece of of the caster or by greater restoration, heal, or wish.

A spellcaster can concurrently control at most one living zombie per their spellcasting ability modifier +  proficiency bonus.

Special Qualities: A living zombie gains the following special quality:

Life Leech: Living zombies retain a magical bond to their creator that diminishes the former and sustains the latter. For every full day that passes while the bond exists, the creator of a living zombie ages only half that amount. This effect is cumulative, so a creator of three living zombies would age only 3 hours (1/2 × 1/2 × 1/2 × 24 hours). This also means that living zombies heal naturally at only half the normal rate.

Skills: A living zombie is unable to use Intelligence- or Charisma-based skills.

Feats (Optional): A living zombie gains the Tough feat.

* - (1000gp worth of materials and a piece of the caster (usually a single strand of hair) in the subject.)

Spell Tags: Control

Available For: Cleric (Legacy) Druid (Legacy) Ranger (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

CandyKappa

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