You ward and enchant a willing creature within range. Until the spell ends the creature is immune to the charm and frightened condition and has advantage on saving throws against spells and other magical effect, Additionally when an affected creature succeeds on a saving throw made against a spell or magical effect that allows it to make a saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throws.
any creature who targets the warded creature with an attack or a harmful spell has disadvantaged on their attacks against them and must first make a Wisdom saving throw. On a failed save, the creature becomes frightened.
After this spell ends, the target has disadvantage on all skill checks and saving throw for the next minute
* - (a small silver mirror)
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