A crazy idea birthed by a mad marauder who had just learned what magic was. The Skyrocket is an explosive that flies up into the air and explodes like a fireball. Upon ignition, the magic pumped into it will shoot out the back and propel it up up and away!
If the caster so chooses to, this spell can be shot up to 90ft into the air during its flight, but this will limit you the its base damage and the additional damage gained from the spell travelling 90ft. (3d6 total additional fire damage.)
*Note: If the spell is used indoors, please take note of the ceiling height.
Range & Damage Table
0-30ft: Base Spell Damage. At 15ft, spell is at 5ft altitude.
30-50ft: +1d6 Fire Damage. At 40ft, spell is at 10ft altitude.
50-70ft: Additional +1d6 Fire Damage. At 60ft, spell is at 15ft altitude.
70-90ft: Additional +1d6 Fire Damage. At 80ft, spell is at 20ft altitude.
Requires: Artificer (Level 13)
90-110ft: Additional +1d6 Fire Damage. At 100ft, spell is at 25ft altitude.
110-130ft: Additional +1d6 Fire Damage. At 120ft, spell is at 30ft altitude.
130-150ft: Additional +1d6 Fire Damage. At 140ft, spell is at 35ft altitude.
150-170ft: Additional +1d6 Fire Damage. At 160ft, spell is at 40ft altitude.
170-200ft: Additional +1d6 Fire Damage. At 180ft, spell is at 45ft altitude.
* - (A cylindrical object that is or lighter than 1Ib, 5gp, sulfur.)Previous Versions
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Coming Soon
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