Level
Cantrip
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S, M *
Duration
Instantaneous
School
Evocation
Attack/Save
Ranged
Damage/Effect
Fire (...)
You imbue a card with random magical properties then throw it at a creature or object within range. Make a ranged spell attack against the target. For each target, roll a d6 to determine the color of the card. On a hit, a target is hit by a card of one of the following colors, which each have a unique effect.
- Red: The card lights on fire and burns the caster's hand while being thrown, the caster takes 1 fire damage, then the target takes 1d8 fire damage.
- Green: The target takes 1d6 acid damage, and it can't regain hit points until the start of your next turn.
- Yellow: The target takes 1d6 lightning damage and it can't take reactions until the start of its next turn.
- Blue: The target takes 1d6 cold damage and its speed is reduced by 10 feet until the start of your next turn.
- Purple: The target takes 1d6 psychic damage and it has disadvantage on the next weapon attack roll it makes before the end of its next turn.
- White: The target takes 1d12 force damage.
The spell imbues more cards when you reach higher levels: two cards at 5th level, three cards at 11th level, and four cards at 17th level. You can direct the cards at the same target or at different ones. Make a separate attack roll for each card.
* - (Cards)Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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8/9/2019 4:25:45 AM
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9
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0
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0.1
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8/9/2019 5:07:51 PM
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30
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0.2
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8/9/2019 5:12:48 PM
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5
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0.3
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8/9/2019 5:35:10 PM
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6
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0.4
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8/9/2019 5:45:30 PM
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6
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0.5
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1/12/2021 7:46:29 PM
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84
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6
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0.6
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1/12/2021 7:49:02 PM
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83
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0
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1/12/2021 8:11:59 PM
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82
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0
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1/12/2021 8:32:52 PM
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92
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0
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1.0
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3/5/2024 12:08:53 AM
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121
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7
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1.1
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