The next time you hit a creature with an attack before the spell ends, your weapon exudes a red smoke, and the next attack deals an extra 2d8 necrotic damage to the target. Additionally, for every turn you are concentrating on this spell, the target takes 1d8 necrotic damage and you gain a bonus to your healing output = to your Constitution modifier. if you reduce a targets hp to 0, you can freely use the spell again and continue the duration. (eg; the spell lasted 4 turns before the targets death without concentration breaking, allowing 6 more turns of draining to be applied to a new target). Targets can make a Constitution saving throw on the start of their turn, on save, the spell effect ends.
At Higher levels: add an additional 1d8 to the initial damage roll
Comments