A tiny prinny materializes at a chosen point within range for the duration. When the spell ends, either because your concentration is broken or because you decide to end it, the prinny detonates with a low roar into an explosion of flame that spreads around corners. Each creature in a 20-foot-radius sphere centered on that point must make a Dexterity saving throw. A creature takes fire damage equal to the total accumulated damage on a failed save, or half as much damage on a successful one.
The spell's base damage is 17d4. If at the end of your turn the prinny has not yet detonated, the damage increases by 2d4.
The fire damages objects in the area and ignites flammable objects that aren't being worn or carried.
At Higher Levels. When you cast this spell using a spell slot of 8th level or higher, the base damage increases by 2d4 for each slot level above 7th.
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