Level
Cantrip
Casting Time
1 Action
Range/Area
30 ft.
Components
S, M *
Duration
Until Dispelled or Triggered
School
Conjuration
Attack/Save
None
Damage/Effect

You create a tin can on the ground. If any creature walks on it, the must make a DEX save. If they fail, they take 2D4 bludgeoning damage. You can concentrate on the spell to make the can(s) no longer visible.

The damage increases to 2D6 at level 7 and 2D8 at level 14. The number of cans you can create increases to 2 at level 5, 3 at level 11, and 4 at level 17.

* - (1 CP worth of tin)

Available For: Bard (Legacy) Ranger (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

Bramb10

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