Target a conscious willing creature within 10 feet. This creature believes it has been empowered, to the point where it actually benefits them. For the duration, the target cannot be knocked unconscious and have advantage against being frightened or charmed. They still make death saves at 0 HP until stabilized, but can still act as normal. The target of this spell also requires 4 failed death saves to die. The caster may choose to make the target unaware of any injuries it has
When casting this spell at higher levels, for every level above second, increase the duration by 1 minute. Casting this spell at third level or higher allows you to cast it on an unwilling creature. Casting this spell at fourth level or higher makes the target immune to being frightened or charmed. Casting this spell at sixth level or higher gives the target advantage on their death saves while conscious.
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