Level
1st
Casting Time
1 Action
Range/Area
Sight
Components
V, S
Duration
Instantaneous
School
Evocation
Attack/Save
None
Damage/Effect

You attempt to control the chaotic flow of magic within you. Roll 1d6 to determine how well your able to control the magic.

d6 Spell Effect

1. You are unable to control the magic at all. Roll on the Wild Magic Surge table.

2.You create a 20-foot-radius sphere of fog centered on you. The sphere spreads around corners, and its area is heavily obscured.

3. You build up magic before losing control and the magic explodes. Every creature withing 10 ft. of you needs to make a Dexterity saving throw, including you. On a failed save each creature takes 2d8 fire damage. Creatures that save take no damage.

4. You send the magical energy into the ground at a direction. The vines erupts in the direction up to 30 ft. from you. All creatures in the area must make a Strength save or be restrained. For the next minute the area is considered difficult terrain until the vines wither or are destroyed.

5. An invisible barrier of magical force appears and protects you. Until the end of your next turn you have your AC increased by 2. If a creature within 5 ft. of you attacks you they will take 1d6 force damage as the magic attempts to protect you.

6. The Chaotic magic collects fully into an orb that you are able to throw. Make a ranged spell attack against one enemy withing 100 ft. On a hit they take 2d10 damage. Choose one of the die. The number rolled on that die determines the attacks damage type, as shown below.
d8 / Damage Type
1 / Acid
2 / Cold
3 / Fire
4 / Force
5 / Lightning
6 / Poison
7 / Psychic
8 / Thunder

Available For: Sorcerer (Legacy) - Wild Magic (Legacy)

Aoiirchan

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