Level
8th
Casting Time
1 Action
Range/Area
150 ft. (20 ft. )
Components
V, S, M *
Duration
Concentration 1 Minute
School
Evocation
Attack/Save
DEX Save
Damage/Effect
Bludgeoning

A cyclone howls down to a point that you can see on the ground within range. It is a 20-foot-radius, 100-foot-high cylinder centered on that point. Until the spell ends, you can use your action to move the cyclne up to 30 feet in any direction along the ground. It sucks up any Medium or smaller objects that aren’t secured to anything and that aren’t worn or carried by anyone.

A creature must make a Strength saving throw the first time on a turn that it enters the cyclone or that the cycone enters its space, including when the cyclone first appears to avoid being sucked into it. Failing the saving throw means a creature takes 12d8 bludgeoning damage and is restrained. Succeeding on the save means a creature takes half damage and maintains their current position and is not restrained.

 

When a creature starts its turn restrained by the whirlwind, the creature is pulled 10 feet higher inside it, unless the creature is at the top. A restrained creature moves with the whirlwind and falls when the spell ends, unless the creature has some means to stay aloft.

A restrained creature can use an action to make a Strength or Dexterity check at disadvantage against your spell save DC. If successful, the creature is no longer restrained by the whirlwind and is hurled 3d4 x15 feet away from it in a random direction.

* - (a piece of straw)

Spell Tags: Damage Control

Available For: Bard (Legacy) Cleric (Legacy) Druid (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

mtullett96

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