You attempt to create a spectral hand or sudden gust of wind to push the target back upto 120ft backwards. The target must make a DC 18 STR save or be pushed back upto 60ft, on a successful save the target is pushed back upto 30ft and takes half damage if it is slammed against a wall.
The damage die taken by the target is dependent on the creatures size, a large creature has advantage on the saving throw and a creature with a size of huge or higher is unaffected by the spell unless a spell slot of 5th or higher is expended.
If the target is slammed into a wall it takes an additional 1d6 bludgeoning damage if the wall is flat or piercing damage if the wall is spiked or jagged
If the spell attacks and the target is thrown back, the target must make a DC 14 CON save or remain prone until their next turn in which they must use their action to stand up.
Creature size and damage die
Tiny- 1D4
Small- 1D6
Medium 1D8
Large 1D12
Huge 3D8
Gargantuan 6D12
* - (an item distasteful to the target)
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