You affect one willing creature within range, magically altering and reinforcing the internal structure of their body. The target of this spell gains 10 temporary hit points, resistance to poison damage, and gains advantage on saving throws meant for fending off poison or diseases. Additionally, the creature does not require food or water in order to survive for the duration of the spell, but requires at least 4 hours of non-strenuous activity per day. This spell automatically fails if used on a construct.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the amount of temporary hit points increases by 10 and the duration of the spell increases by 7 days per slot level above the 2nd.
* - (An herbal remedy worth at least 80 gp)
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