A sickening beam of enervating energy lashes toward a creature within range. Make a ranged spell attack against the target. On a hit, the target takes 2d6 necrotic damage, 2d6 poison damage, and must make a Constitution saving throw against your spell save DC. On a fail, the target deals only half damage with weapon attacks that use Strength or Dexterity and its armor class is reduced by 2 until the spell ends.
At the end of each of the target's turns, it can make a Constitution saving throw against the spell. On a success, the spell ends.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage (both types) increases by 1d6 for each slot level above 1st.
This magic spell was created by the magi of wonder and whimsy; Cameron the Clairvoyant. He loved to create, and was inspired by many things around him - people, places, things, concepts, nature, anime, pop culture - and loved to craft superior unique things for the Dungeons and Dragons community. Check out his homebrew creations in every category on D&DBeyond, and feel free to incorporate them into your homebrew campaigns. Cameron the Clairvoyant is a former player-character that reached level 20 and now functions as a NPC Archwizard, and has created numerous impactful magic items, weapons, subclasses, monsters, creatures, feats and spells. Seek him out in your next quest! He loves to take requests and interact with parties of player-adventurers.
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