You touch two or more creatures in succession, placing a ring on their ring finger (or on a body part where the ring or any metalic hoop fits as a substitute for creatures without fingers). Upon activating the spell, the ring disappears, and in its place appears a shadowy mark reminiscent of a tattoo. The affected creatures are now bound together, united in love! While technically this spell may be a curse, in your eyes and in the eyes of the populace, it may be more of a pledge to the gods never to part ways.
Effects:
- The finger with the shadowy mark is magnetically attached to the creature's body. If removed, the finger immediately sticks at the body and does not decay.
- The curse is lifted upon death. Upon any revival (including undead resurrection), the curse is reactivated.
- The curse can always be dispelled by the creature that cast the spell. Other creatures must succeed on a Wisdom saving throw against the caster's spell save DC +1d6. This can only be attempted once per long rest per creature attempting to break the spell.
The following effects occur when affected creatures move beyond a certain range from each other. All parties feel the effects unless a larger group is within a 50-foot radius of each other, in which case the negative effects only apply to the outsider(s).
- 50 feet or less: Armor Class Bonus - Affected creatures gain a +1 bonus to their Armor Class as long as they are within 50 feet of each other. This represents the protective influence of the curse when the lovers are close.
- 101 feet or more: Creatures feel an uncomfortable sensation in their bones. They must roll with disadvantage on saves against fear and Charisma throws.
- 201 feet or more: The creatures' Armor Class is reduced by 1. This effect repeats every 50 feet.
- 251 feet or more: If the Armor Class is reduced to 0, the creature loses 1 maximum hit point per 50 feet of distance. This stops as soon as the creature reaches 1 hitpoint.
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Posted Mar 7, 2024This was my first time using this feature so i made a mistake by setting the casting time to 10 Actions. It was supossed to take at least 10 Minutes and or one Action per affected creature.