Level
1st
Casting Time
7 Actions Ritual
Range/Area
Self
Components
V, S, M *
Duration
Until Dispelled or Triggered
School
Evocation
Attack/Save
None
Damage/Effect

This spell is most often used to set a trap; but it can also be used to create simple magic items; create items with beneficial magics; or to arrange creative items charged special for a complex and dangerous mission.  But only magic associated with one class may be placed in this item.  

Amulets -- may only possess 1 Spell usable on the user or if a ranged spell it may be used on another, or if an area effect spell it may be used accordingly.    

Stones -- hold only one spell.  It is exactly as with amulets, or may be used to cast a spell if thrown or it hits another.  

Talismans -- can hold up to 3 spells total, and does not hold any charges.  It delivers all three spells at once at the owner or who ever is wearing this talisman.  

Rods -- can hold up to 5 spells.  They carry 1D10 Charges.  And can cast up to 5 spells per day at a cost of 1 charge per level for each spell cast.  

Wands -- can hold up to 1D30 Charges.  It costs 1 charge per spell for each spell cast. 

Staves -- can hold 3D20 charges and cost 1 charge per level of the spell cast.  

Other receptacles may be created with the DM's help and approval for game balance and expenditures trade off.  

For each of these receptacles all spells available within it is listed and sealed to it when the receptacle is created.  The available spells to choose from for each item are up to 1 level spell for each spell cast into the item created per caster's level.  Example an Amulet   may only hold one spell but if the caster can only cast level one spells, it will have to be a level one spell.  If the caster can use level six spells, then this spell ma be of any level from 0 cantrips to level 1, 2, 3, 4, 5, or 6, as desired.  The same is true for the other items, except the number of spells contained equals a combination of suitable spells from the caster's level range at a rate of 1 spell level per 3 actual spell caster levels.  Cantrip spells work the same, except in use.  two cantrips may be cast per 1 charge but still require the same segments in casting.  A receptacle used may be named anything not vulgar or offensive by its builder.   Some DMs may restrict some sells or combinations there of as to powerful.  

* - (A staff, wand, rod, stone, talisman, amulet, or other receptacle in which to place magic and a trigger--- an activation action, word, or si,ply using this will unleash all stored magic inside this device, )

Available For: Cleric (Legacy) Druid (Legacy) Sorcerer (Legacy) Warlock (Legacy) Ranger (Legacy) - Gloom Stalker (Legacy) Ranger (Legacy) - Fey Wanderer (Legacy) Ranger (Legacy) - Drakewarden Warlock (Legacy) - The Archfey (Legacy) Wizard (Legacy) - School of Evocation (Legacy) Wizard (Legacy) - School of Divination (Legacy) Wizard (Legacy) - School of Enchantment (Legacy) Wizard (Legacy) - School of Illusion (Legacy) Wizard (Legacy) - War Magic Wizard (Legacy) - Blood Magic

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