Level
3rd
Casting Time
1 Action
Range/Area
120 ft.
Components
V, S, M *
Duration
Instantaneous
School
Conjuration
Attack/Save
None
Damage/Effect
Force
You cast a streak of astral energy conjured from the astral sea on one creature you can see within range, using a spell attack roll. The creature takes 4d6+10 force damage on a hit and needs to make a constitution save against your spell save DC. On a failed save the target suffer disadvantage on all attacks and skill checks until the start of your next turn.
* - (Small shard of charged Zelmirite)
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