Level
1st
Casting Time
1 Action
Range/Area
Self
(10 ft. )
Components
V, S
Duration
Concentration
1 Minute
School
Illusion
Attack/Save
WIS Save
Damage/Effect
Charmed (...)
You create an illusory duplicate of yourself, which takes its turn on your initiative count. The duplicate only takes your full movement and the dash action in a direction of your choice. Each creature of your choice that comes within a 10 foot radius of the duplicate must succeed on a Wisdom Saving Throw or immediately use their reaction to move their full movement in the same direction as the illusory duplicate. If this would directly harm them (e.g, by falling or by hazardous conditions), they make the save with advantage. A creature can only be affected by this spell once per round. A creature that is immune to the charmed condition is immune to the effects of this spell.
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