You create a radiant well of energy where you stand. The well has a 15-foot radius and sheds bright light in a 15-foot radius and dim light for an additional 15 feet. This light counts as sunlight.
For the duration, friendly creatures within the well's radius gain the following benefits:
Healing Aura: At the start of their turn, each creature regains an amount of hit points equal to 1d6 + spellcasting ability modifier.
Empowered Attacks: Attacks made by friendly creatures within the well's radius deal an additional 1d6 radiant damage.
Resilient Ward: Creatures within the well's radius have advantage on saving throws against spells and other magical effects. Additionally, undead and fiends within the well's radius must make a Constitution saving throw at the start of their turn, taking 2d6 radiant damage on a failed save, or half as much damage on a successful one.
Previous Versions
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3/10/2024 6:33:50 PM
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Coming Soon
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